Skills sys Are a big RuneScape gold part of games like this and can kill a game into the boredom by way of example gw2 despise the abilities sys restricted skills attached to weapons compared to gw1 abilities where more dinamic like disrupt,block,counter so much skills to build. I believe that is exactly what create path of Exile good we arent tied to
skills that are adjusted and they may made up all skills they want that and its free.in Torchlight Frontiers is the weapon also a Skill. . .You Will BurstThorms? Take 2 Pistols but two Pistols dont have the exact same Execute/Animation as two onehand crossbow. You Need longer to split a Shield with Crossbows as with Pistols...I hope all Weapons have here own Skilled based Synergie with your Abbilities.
The man playing sucks so dam hard.... I mean at the beginning of the bossfight that he wasn't using any abilities really and you obviously must kill the ads efficently because there's no limit on them. Why would he buy potions rather than showing this newb sucking at the exact same bossfight repeatedly again.If this is the looser degree of ability the devs play at I really hope they wont create Torchlight Frontiers overly trivially easy. Let some seasoned hardcore ARPGers get their hands on it and balance it just like that.
Looking at the video it seems like (thanks to consoles) Torchlight cheap OSRS gold Frontiers will be amazingly limited on your skill builds, so that you can fit all your skills in a 4~6 hotbar without struggling at all.I can already see how character builds will evolve into focusing all my points into 1 skill and crap that all day in every circumstance, as why