It is a game that's maintained many of its players via continuous updates and unrivalled audience interaction; log off for a month and you may have missed something runescape mobile gold that the community will be referencing for the next few decades.
I logged off for ten years.In that time, Jagex have revived their outdated tutorial island, included an entirely new combat system, overhauled the whole game engine five times and filled the game universe with roughly 200 new quests. And those are only the biggest changes: Runescape has additionally received around 650 other attribute upgrades in that moment, and of course countless patches and fixes which have been deployed. The simple fact that Jagex removed the Wilderness for 3 decades still feels like an insult into a previous self - even if I was not playing at the moment.
Returning after so much has changed is uncanny, since essentially it is exactly how I remembered it in 2006. Lumbridge remains there, with its set of Mischievous Imps still wandering the castle grounds aboard a sea of gamers barking the same immortal question at each other:"Will u be my gf?" Ten years has done nothing to weather this beast.
In spite of all the upgrades, slipping back to the identical old regime of grinding tools and sprinting to the closest bank to market them is eloquent.
My experience of Runescape in 2006 was predominantly this: grind for hours, buy a few shiny new equipment, smash keyboard upon realising my battle level was not high buy OSRS gold enough to equip it, grind combat levels, equip gear, get murdered in the Wilderness, shed shiny new gear, repeat. Every few months I would decide it was time to initiate a new accounts, inspired by some expert build I had seen or a inexplicable desire to live a simple life and become some kind of fabled hermit. Frankly, 12-year-old me believed that would be a fun thing to do.